GW1 Builds

What's New

February 5, 2026 Skill Balance Update

  • Updated skill data for 97 skills across all 10 professions from the February 5, 2026 game balance patch
  • Nature rituals received significant buffs: faster activation (5s → 3s) and longer durations
  • Many underused skills got energy cost reductions, faster cast times, and better scaling
Warrior — 5 skills
  • "I Meant to Do That!" — Adrenaline gain increased to 1...6 (from 1...5)
  • "You Will Die!" — Health threshold increased to 90% (from 50%)
  • Charging Strike — Damage bonus increased to +10...90 (from +10...40)
  • Headbutt — Recharge reduced to 15s (from 20s); Daze duration reduced to flat 5s (from 5...20s)
  • Rage of the Ntouka — Duration reduced to 8s (from 10s); adrenal skill recharge reduced to 3s (from 5s)
Ranger — 24 skills
  • Arcing Shot — Recharge reduced to 3s (from 6s); damage increased to +10...35 (from +10...25)
  • Marauder's Shot — Energy reduced to 5 (from 10); damage increased to +25...55 (from +10...35); non-attack disable reduced to 5s (from 10s)
  • Marksman's Wager — Activation reduced to 1s (from 2s)
  • Practiced Stance — Preparation duration bonus increased to 30...300% (from 30...150%)
  • Splinter Shot — Now affects foes in the area (was adjacent)
  • Brambles — Activation reduced to 3s (from 5s); duration increased to 30...240s (from 30...150s)
  • Conflagration — Activation reduced to 3s (from 5s); duration increased to 30...240s (from 30...150s)
  • Edge of Extinction — Activation reduced to 3s (from 5s); duration increased to 30...240s (from 30...150s)
  • Equinox — Duration increased to 30...240s (from 30...150s)
  • Famine — Damage increased to 20...70 (from 10...35); duration increased to 30...180s (from 30...90s)
  • Fertile Season — Activation reduced to 3s (from 5s); duration increased to 15...90s (from 15...45s)
  • Frozen Soil — Activation reduced to 3s (from 5s); duration increased to 30...180s (from 30...90s)
  • Greater Conflagration — Duration increased to 30...240s (from 30...150s)
  • Infuriating Heat — Duration increased to 30...120s (from 30...60s)
  • Lacerate — Duration increased to 30...240s (from 30...150s)
  • Muddy Terrain — Activation reduced to 3s (from 5s); duration increased to 30...180s (from 30...90s)
  • Pestilence — Activation reduced to 3s (from 5s); duration increased to 30...180s (from 30...90s)
  • Predatory Season — Activation reduced to 3s (from 5s); duration increased to 30...240s (from 30...150s)
  • Quicksand — Activation reduced to 3s (from 5s); duration increased to 30...180s (from 30...90s)
  • Roaring Winds — Activation reduced to 3s (from 5s); duration increased to 30...180s (from 30...60s)
  • Symbiosis — Activation reduced to 3s (from 5s); duration increased to 30...240s (from 30...150s)
  • Toxicity — Activation reduced to 3s (from 5s); duration increased to 30...180s (from 30...90s)
  • Tranquility — Activation reduced to 3s (from 5s); duration increased to 30...120s (from 15...60s)
  • Winter — Duration increased to 30...240s (from 30...150s)
Monk — 7 skills
  • Amity — Recharge reduced to 20s (from 45s); duration reduced to 4...12s (from 8...20s)
  • Boon Signet — Recharge reduced to 6s (from 8s); healing increased to 20...100 (from 20...80)
  • Divert Hexes — Energy reduced to 5 (from 10)
  • Mark of Protection — Activation reduced to 0.25s (from 1s); recharge reduced to 15s (from 45s)
  • Pacifism — Recharge reduced to 15s (from 30s); duration reduced to 4...8s (from 8...20s)
  • Scourge Sacrifice — Energy reduced to 5 (from 10)
  • Word of Censure — Damage increased to 30...130 (from 15...75); health threshold increased to 50% (from 33%)
Mesmer — 8 skills
  • Confusing Images — Activation reduced to 1s (from 2s)
  • Feedback — Activation reduced to 1s (from 2s)
  • Fevered Dreams — Energy reduced to 5 (from 10); activation reduced to 1s (from 2s)
  • Hex Eater Vortex — Energy reduced to 5 (from 10); activation reduced to 0.25s (from 1s); now affects foes in the area (was nearby)
  • Hypochondria — Activation reduced to 0.25s (from 1s)
  • Ignorance — Energy reduced to 10 (from 15)
  • Persistence of Memory — Energy reduced to 5 (from 10)
  • Shared Burden — Now affects foes in the area (was nearby)
Necromancer — 5 skills
  • Jagged Bones — Recharge reduced to 10s (from 15s); duration increased to 60s (from 30s)
  • Jaundiced Gaze — Energy reduced to 5 (from 10); duration increased to 1...20s (from 1...15s)
  • Order of Apostasy — Health loss reduced to 10...3% (from 25...15%)
  • Spinal Shivers — Triggered energy cost reduced to 8...3 (from 10...5)
  • Ulcerous Lungs — Energy reduced to 10 (from 15); activation reduced to 1s (from 2s)
Elementalist — 6 skills
  • Energy Blast — Energy reduced to 5 (from 10)
  • Magnetic Aura — Duration increased to 1...8s (from 1...5s)
  • Swirling Aura — Duration changed to 3...7s (from flat 5s)
  • Teinai's Prison — Duration increased to 1...8s (from 1...6s)
  • Ward Against Elements — Energy reduced to 10 (from 15)
  • Ward of Weakness — Energy reduced to 5 (from 10)
Assassin — 10 skills
  • Dark Apostasy — Triggered energy cost reduced to 10...3 (from 10...4)
  • Expose Defenses — Energy reduced to 5 (from 10)
  • Hidden Caltrops — Non-Assassin skill disable reduced to 3s (from 10s)
  • Mark of Death — Healing reduction increased to 50% (from 33%)
  • Sadist's Signet — Health gain increased to 10...45 (from 10...40)
  • Shadow Meld — Energy reduced to 5 (from 10)
  • Shroud of Silence — Duration increased to 1...6s (from 1...3s)
  • Signet of Shadows — Recharge reduced to 15s (from 30s)
  • Signet of Twilight — Activation reduced to 1s (from 2s)
  • Siphon Strength — Critical hit chance increased to +50% (from +33%)
Ritualist — 10 skills
  • Consume Soul — Activation reduced to 0.25s (from 1s); life steal increased to 5...70 (from 5...60); now affects summoned creatures in earshot (was area)
  • Doom — Damage increased to 10...60 (from 10...40)
  • Dulled Weapon — Duration increased to 5...20s (from 5...15s); damage reduction increased to 3...20 (from 1...15)
  • Feast of Souls — Energy reduced to 5 (from 10)
  • Ghostly Haste — Duration increased to 5...30s (from 5...20s)
  • Pure Was Li Ming — Energy reduced to 5 (from 10)
  • Wailing Weapon — Recharge reduced to 15s (from 25s); duration increased to 3...14s (from 3...9s)
  • Weapon of Quickening — Activation reduced to 1s (from 2s)
  • Weapon of Renewal — Duration increased to 5...20s (from 4...10s)
  • Wielder's Zeal — Energy reduced to 5 (from 10); duration increased to 10...40s (from 10...30s)
Dervish — 11 skills
  • Arcane Zeal — Energy gain increased to 2 per enchantment (from 1); max increased to 2...7 (from 1...7)
  • Dwayna's Touch — Heal changed to flat 60 per enchantment; max increased to 60...240 (from 150)
  • Ebon Dust Aura — Earth damage increased to 3...30 (from 3...15)
  • Featherfoot Grace — Condition expiration speed increased to 50% (from 25%)
  • Grenth's Grasp — Conditions transferred increased to 1...3 (from 1)
  • Mystic Corruption — Energy reduced to 5 (from 10); disease duration increased to 1...10s (from 1...2s)
  • Natural Healing — Activation reduced to 1s (from 2s)
  • Pious Restoration — Hexes removed increased to 1...3 (from 1...2)
  • Signet of Pious Restraint — Recharge reduced to 10s (from 20s); now affects foes in the area (was nearby)
  • Test of Faith — Adrenaline reduced to 5 (from 7); cold damage increased to 15...75 (from 15...65)
  • Winds of Disenchantment — Energy reduced to 5 (from 10)
Paragon — 11 skills
  • "Make Your Time!" — Recharge reduced to 10s (from 30s)
  • Angelic Protection — Damage threshold reduced to 250...80 (from 250...100)
  • Anthem of Guidance — Adrenaline reduced to 2 (from 4)
  • Energizing Chorus — Adrenaline reduced to 3 (from 4)
  • Energizing Finale — Energy gain increased to 1...2 (from 1)
  • Hasty Refrain — Duration increased to 3...15s (from 3...11s)
  • Inspirational Speech — Adrenaline gain increased to 1...8 (from 1...4)
  • Leader's Zeal — Energy gain increased to 2...4 per ally (from 2)
  • Purifying Finale — Activation reduced to 0.25s (from 1s); recharge reduced to 5s (from 10s)
  • Song of Power — Energy reduced to 15 (from 25)
  • Song of Purification — Adrenaline reduced to 3 (from 5); activations increased to 1...6 (from 1...3)
PvP-specific changes — 9 skills
  • Smiter's Boon (PvP) — Duration reduced to 4s (from 5s)
  • Fevered Dreams (PvP) — Energy reduced to 5 (from 10); activation reduced to 1s (from 2s)
  • Mantra of Signets (PvP) — Added +3 armor per signet equipped (now matches PvE)
  • Shared Burden (PvP) — Now affects foes in the area (was nearby)
  • Ether Renewal (PvP) — Duration increased to 10s (from 7s)
  • Mind Freeze (PvP) — Conditional damage increased to 10...60 (from 10...40)
  • Slippery Ground (PvP) — Recharge reduced to 15s (from 20s)
  • Restoration (PvP) — Activation reduced to 3s (from 5s)
  • Signet of Pious Restraint (PvP) — Recharge reduced to 10s (from 20s)
  • Fixed incorrect weapon IDs and attribute mappings for wands
  • Fixed incorrect insignia IDs for armor
  • Updated DB to reflect the fixed IDs (to build authors: please double-check the armor in your builds)
  • Fixed collaborator search dropdown being cut off at edge of modal
  • Build previews in search results are now proper links (cmd/ctrl+click to open in new tab)
  • Star builds directly from spotlight search without leaving the modal
  • Click on usernames to view their public profile and builds
  • Hover over skills in the picker to preview their full details
  • Equipment now validates against your profession — mismatched runes and insignias are flagged
  • Added PvE-only weapon upgrades like "Of the Warrior" suffix mods
  • Fixed PvE-only skills not appearing in the skill picker
  • Fixed incorrect data for some runes and insignias
  • Faster build search results
  • Fixed an issue when creating builds without being logged in
  • Improved modal accessibility and behavior across the app

Builder V2

  • Add equipment codes and configure individual armor, weapons, runes, and insignias
  • Pick individual skills with search - see costs, recharge, and attribute-scaled descriptions
  • Build variants let you save alternative skill bar setups (anti-caster, budget, etc.)
  • Team builds now support up to 12 players with duplicate player slots
  • Create new builds from existing ones as templates
  • Collaborators can now edit your builds with you
  • Private builds stay hidden from search but shareable via direct link
  • Share draft builds before publishing
  • Create builds without logging in first - sign up when you're ready to save
  • Discord and email login options added
  • Spotlight search (Cmd+K / Ctrl+K) searches both user builds and 26,000+ PvX Wiki archives
  • Submit feedback, bug reports and feature suggestions via the feedback button
  • Notes editor now shows a live character count (and fixed a bug where character limits were counting JSON bytes instead of actual text)
  • Nested lists, blockquotes, and dividers now render correctly in build notes
  • Improved search experience on mobile devices
  • Search for builds by name, profession, or skills
  • Quick access to PvX Wiki builds (external link) from the sidebar - Credits to PvX Wiki for all their incredible work
  • Expanded content moderation and added a few more tags
  • Fixed a few UI bugs

Initial Release

  • Build creation with skill bar and attribute distribution
  • Profession selection (primary and secondary)
  • Build notes with rich text editing
  • Content moderation with reporting and profanity filtering