Minion masters rejoice: every Animate spell now casts in 1 second (from 3) and most cost far less Energy
Paragon party support got much more spammable — Aria, Ballad, Song of Restoration, Zealous Anthem and more had recharge cut roughly in half
Nature Rituals all cast faster now (2 seconds), Signet of Illusions was reworked to convert only your next 1...3 non-Illusion spells, and Mesmer AoE nukes (Energy Surge, Cry of Frustration, Mistrust and friends) now deal 75% damage to secondary targets
Big-hitter buffs: Eviscerate, Cruel Spear, Stunning Strike, and Cleave (now also strikes 1...2 adjacent foes)
Game updates are now detected automatically, so skill data lands here faster after every balance patch — the new system already verified the June 25 and June 30 updates as mobile-only hotfixes with no skill changes
Follow-up accuracy pass from the updated wiki: Cleave's final wording (10...40 damage on the adjacent hits) and corrected lifespans on 8 Nature Ritual spirits (Winnowing, Favorable Winds, Quickening Zephyr and friends)
Minor fixes
New Mobile-Friendly tag highlights builds that play great on the Guild Wars mobile app — plus quick links to grab the app
Public pages load noticeably faster and are easier to discover through search engines and AI assistants
Search terms now turn into filter pills, the skill picker opens pre-filtered to your build's professions, and shields/focus items no longer offer weapon-only inscriptions
Warrior — 13 skills
"To the Limit!" — Reduce recharge from 15 to 10
Hamstring — Reduce energy cost from 10 to 5, reduce recharge from 15 to 10
Cleave — Increase damage from 10...30 to 10...40, and also hits 1...2 random adjacent foes
Eviscerate — Increase damage from 1...31 to 10...45
Disrupting Chop — Increase recharge from 0 to 1
"Fear Me!" — Reduce recharge from 6 to 4, increase energy loss from 1...4 to 2...6
Berserker Stance — Increase energy cost from 5 to 10, reduce recharge from 20 to 10, increase effect duration from 5...11 to 8...14, increase adrenaline gain from 50% to 100%
Gladiator's Defense — Reduce recharge from 30 to 20
Hundred Blades — Decrease recharge from 25 to 20, increase damage from 10...25 to 10...35
Savage Slash — Reduce recharge from 15 to 10
Quivering Blade — Increase damage from 10 to 10...40. (This skill was accidentally nerfed in the last balance update when updating its daze duration from 5 to 10.)
Dragon Slash — Reduce adrenaline cost from 10 to 8
Headbutt — Decrease recharge from 15 to 10, decrease energy cost from 15 to 10, increase daze duration from 5 to 10
Ranger — 32 skills
Maiming Strike — Remove condition to hit a moving foe and apply Crippled if the attack hits
Broad Head Arrow — Reduce energy cost from 15 to 10, reduce recharge from 15 to 10
Bestial Mauling — Reduce recharge from 20 to 10
Pounce — Reduce recharge from 15 to 10
Equinox — Nature Ritual activation → 2
Tranquility — Nature Ritual activation → 2
Toxicity — Nature Ritual activation → 2
Quicksand — Nature Ritual activation → 2
Roaring Winds — Nature Ritual activation → 2
Infuriating Heat — Nature Ritual activation → 2
Monk — 10 skills
Symbol of Wrath — Reduce activation time from 2 to 1, reduce recharge from 30 to 20, increase damage from 8...32 to 10...40. Change functionality so that the AoE pulse happens at the target’s location instead of the caster’s
Guardian — Increase recharge time from 4 to 6
Shield of Deflection — Reduce recharge time from 10 to 5
Shield of Regeneration — Reduce energy cost from 15 to 10, adjust armor increase to scaling (20...45)
Balthazar's Aura — Reduce energy cost from 25 to 15, reduce activation time from 2 to 1, reduce recharge from 25 to 20, increase damage from 10...25 to 10...30
Healing Hands — Reduce recharge from 25 to 15
Ray of Judgment — Reduce activation time from 2 to 1, reduce recharge from 20 to 15, increase damage from 5...45 to 10...50
Healing Burst — Increase recharge time from 4 to 6, adjust healing amount from 10...160 to 20...120
Divert Hexes — Increase recharge time from 5 to 8, reduce activation time from 1 to 0.75
Cure Hex — Reduce heal amount from 30...120 to 30...100
Necromancer — 16 skills
Animate Bone Horror — Reduce energy cost from 10 to 5, reduce activation time from 3 to 1
Animate Bone Fiend — Reduce energy cost from 25 to 15, reduce activation time from 3 to 1
Animate Bone Minions — Reduce energy cost from 15 to 10, reduce activation time from 3 to 1
Verata's Gaze — Add “…and heal it for 60...80.” when claiming masterless minions
Consume Corpse — Reduce energy cost from 10 to 5
Spiteful Spirit — Increase effect duration from 8...20 to 10...25, increase damage from 5...35 to 15...45
Lingering Curse — Increase health degeneration from 0...3 to 1...4, increase healing benefit reduction from 20% to 25%
Feast of Corruption — Reduce recharge from 20 to 15
Blood Ritual — Reduce activation time from 2 to 1
Weaken Armor — Reduce activation time from 1 to 0.5
Wail of Doom — Increase effect duration from 1...4 to 2...6
Animate Vampiric Horror — Reduce energy cost from 15 to 10, reduce activation time from 3 to 1
Vampiric Spirit — Reduce activation time from 2 to 1, increase health steal from 5...50 to 15...60
Animate Flesh Golem — Reduce activation time from 3 to 1
Ravenous Gaze — Increase damage and health steal from 15...30 to 20...40
Animate Shambling Horror — Reduce energy cost from 15 to 10, reduce activation time from 3 to 1
Mesmer — 28 skills
Shatter Delusions — Reduce AoE damage from 100% to 75%
Conjure Phantasm — Increase effect duration from 2...16 to 4...18
Illusionary Weaponry — Reduce recharge from 25 to 15, increase damage from 8...40 to 16...50
Arcane Conundrum — Increase recharge from 20 to 30
Energy Surge — Reduce damage per energy from 9 to 7, reduce AoE damage from 100% to 75%
Clumsiness — Increase recharge from 8 to 12, reduce damage from 10...92 to 10...80
Wastrel's Worry — Increase recharge from 1 to 4, reduce AoE damage from 100% to 75%
Cry of Frustration — Increase recharge from 15 to 20, reduce AoE damage from 100% to 75%
Signet of Humility — Reduce “Your non-Mesmer skills are disabled for X seconds.” from 10 to 4
Energy Drain — Reduce recharge from 30/25 to 20
Overload — Reduce AoE damage from 100% to 75%
Images of Remorse — Reduce activation time from 2 to 1
Auspicious Incantation — Reduce recharge from 25 to 20
Power Flux — Increase recharge from 10 to 15
Mistrust — Reduce damage from 10...100 to 10...80, reduce AoE damage from 100% to 75% (PvE)
Psychic Instability — Increase recharge from 12 to 20
Wastrel's Demise — Increase recharge from 3 to 5 (PvE)
Tease — Increase recharge from 15 to 20
Enchanter's Conundrum — Reduce AoE damage from 100% to 75%
Signet of Illusions — Changed functionality to “Your next 1...3 non-Illusion spells use your Illusion attribute instead of their normal attribute.”
Power Lock — Increase recharge from 12 to 20
Crippling Anguish (PvP) — Reduce energy cost from 15 to 10, increase health degeneration from 1...5 to 2...6
Shatter Delusions (PvP) — Reduce AoE damage from 100% to 75%
Illusionary Weaponry (PvP) — Reduce recharge from 25 to 15, increase damage from 8...40 to 16...50
Migraine (PvP) — Increase duration from 3...12 to 4...16
Psychic Instability (PvP) — Increase recharge from 12 to 20
Mistrust (PvP) — Reduce damage from 10...75 to 10...60, reduce AoE damage from 100% to 75%
Enchanter's Conundrum (PvP) — Reduce AoE damage from 100% to 75%
Elementalist — 10 skills
Kinetic Armor — Increase effect duration from 8 to 12, decrease recharge from 60 to 30
Fireball — Increase range of effect from adjacent to nearby
Lightning Surge — Increase energy cost from 10 to 15
Lightning Strike — Decrease damage and conditional damage from 5...50 to 5...40
Thunderclap — Increase range from adjacent to nearby
Gust — Increase recharge from 10 to 15, reduce range of cold damage on cast from nearby to adjacent
Teinai's Wind — Increase energy cost from 5 to 10
Ash Blast — Reduce recharge time from 15 to 10
Double Dragon — Decrease recharge from 20 to 15, increase damage per second to 10...40, increase “set on fire” duration from 0...3 to 1...4
Sandstorm — Decrease recharge from 25 to 20, increase damage per second from 10...30 to 20...40 (additional DPS stays the same)
Assassin — 10 skills
Mark of Insecurity — Reduce enchantment expiration increase from 30...80 to 20...60
Jagged Strike — Increase recharge time from 1 to 2
Beguiling Haze — Reduce energy cost from 15 to 10
Way of the Fox — Reduce recharge time from 45 to 30
Way of the Empty Palm — Reduce effect duration from 5...20 to 5...15, add “…your off-hand and dual attacks cost no energy and recharge 25...50% faster.”
Jungle Strike — Decrease recharge time from 10 to 6. Adjust text to remove '+' before conditional damage
Locust's Fury — Reduce activation time from 1 to 0.5
Seeping Wound — Reduce energy cost from 15 to 10, reduce recharge from 12 to 10
Black Spider Strike — Reduce recharge time from 12 to 8
Falling Lotus Strike — Reduce recharge time from 12 to 8
Ritualist — 12 skills
Vengeful Was Khanhei — Reduce recharge from 20 to 15, increase health steal from 5...35 to 10...45
Tranquil Was Tanasen — Reduce energy cost from 10 to 5, reduce recharge from 20 to 15
Protective Was Kaolai — Reduce recharge from 25 to 20
Spirit Siphon — Increase energy gain percentage from 15...50% to 30...60%
Spirit Light Weapon — Increase heal per second and additional heal per second within earshot of a spirit from 1...15 to 5...25
Weapon of Quickening — Reduce energy cost from 10 to 5
Spirit's Strength — Reduce recharge from 30 to 20
Shadowsong (PvP) — Reduce activation time from 5 to 2, reduce recharge from 45 to 30
Pain (PvP) — Reduce activation time from 3 to 1.5
Dissonance (PvP) — Reduce activation time from 5 to 2, reduce recharge from 45 to 30
Bloodsong (PvP) — Reduce activation time from 3 to 1.5
Anguish (PvP) — Reduce activation time from 3 to 1.5, reduce recharge from 45 to 30
Paragon — 15 skills
Mighty Throw — Reduce activation time from 3 to 1
Cruel Spear — Decrease adrenaline cost from 7 to 6, increase damage from 1...31 to 10...50
Unblockable Throw — Reduce activation time from 3 to 1, reduce adrenaline cost from 7 to 4
Zealous Anthem — Reduce recharge from 20 to 10
Aria of Zeal — Reduce energy cost from 10 to 5, reduce activation time from 2 to 1, reduce recharge from 20 to 10
Ballad of Restoration — Reduce recharge from 20 to 10 (PvE)
Aria of Restoration — Reduce recharge from 20 to 10
Stunning Strike — Reduce adrenaline cost from 10 to 8, increase damage from 5...30 to 10...50
Song of Restoration — Reduce recharge from 20 to 10 (PvE)
Lyric of Purification — Reduce recharge from 20 to 10
Aggressive Refrain — Reduce energy cost from 25 to 15, reduce activation time from 2 to 1
"The Power Is Yours!" — Increase effect time from 3 to 2...4, increase energy regen from 0...1 to 1...2
Inspirational Speech — Reduce recharge from 20 to 10
Ballad of Restoration (PvP) — Reduce recharge from 30 to 20
Song of Restoration (PvP) — Reduce recharge from 30 to 20
Dervish — 10 skills
Pious Assault — Increase conditional damage from 10...30 to 15...40
Mystic Twister — Decrease activation time from 1 to 0.5
Mirage Cloak — Increase recharge from 10 to 15, reduce block chance from 40...80% to 30...60%
Fleeting Stability — Increase recharge from 10 to 15, increase effect duration from 2...6 to 4...10
Mystic Regeneration — Increase energy cost from 10 to 15
Whirling Charge — Decrease energy cost from 10 to 5, increase recharge from 6 to 10, decrease damage from 10...60 to 10...50
Rending Aura — Increase recharge from 6 to 10
Mystic Regeneration (PvP) — Increase energy cost from 10 to 15
Pious Assault (PvP) — Increase conditional damage from 10...30 to 15...40
Signet of Pious Restraint (PvP) — Reduce recharge bonus on enchantment removal from 75% to 50%
Added the new `Farmer's Scythe (PvP)` split, the `"Help!"` rename, Trick skill type support, and updated Well spell sacrifice text
Team builds show their profession lineup right on the build card — hover the team badge for the full composition breakdown
Hover skill and profession icons anywhere to see their name, and tooltips now flip away from screen edges instead of getting clipped — big thanks to Mhynlo for the tooltip overhaul and team composition preview contributions!
Laid the groundwork for GW1 Tactics — a demo of a new gamemode for GW1 Builds
Mark of Death — Healing reduction increased to 50% (from 33%)
Sadist's Signet — Health gain increased to 10...45 (from 10...40)
Shadow Meld — Energy reduced to 5 (from 10)
Shroud of Silence — Duration increased to 1...6s (from 1...3s)
Signet of Shadows — Recharge reduced to 15s (from 30s)
Signet of Twilight — Activation reduced to 1s (from 2s)
Siphon Strength — Critical hit chance increased to +50% (from +33%)
Ritualist — 10 skills
Consume Soul — Activation reduced to 0.25s (from 1s); life steal increased to 5...70 (from 5...60); now affects summoned creatures in earshot (was area)
Doom — Damage increased to 10...60 (from 10...40)
Dulled Weapon — Duration increased to 5...20s (from 5...15s); damage reduction increased to 3...20 (from 1...15)
Feast of Souls — Energy reduced to 5 (from 10)
Ghostly Haste — Duration increased to 5...30s (from 5...20s)
Pure Was Li Ming — Energy reduced to 5 (from 10)
Wailing Weapon — Recharge reduced to 15s (from 25s); duration increased to 3...14s (from 3...9s)
Weapon of Quickening — Activation reduced to 1s (from 2s)
Weapon of Renewal — Duration increased to 5...20s (from 4...10s)
Wielder's Zeal — Energy reduced to 5 (from 10); duration increased to 10...40s (from 10...30s)
Dervish — 11 skills
Arcane Zeal — Energy gain increased to 2 per enchantment (from 1); max increased to 2...7 (from 1...7)
Dwayna's Touch — Heal changed to flat 60 per enchantment; max increased to 60...240 (from 150)