GW1 Builds

What's New

June 24 Skill Balance Update & Automated Skill Data

  • Updated skill data for 156 skills across all 10 professions from the June 24, 2026 game balance patch — full breakdown below
  • Minion masters rejoice: every Animate spell now casts in 1 second (from 3) and most cost far less Energy
  • Paragon party support got much more spammable — Aria, Ballad, Song of Restoration, Zealous Anthem and more had recharge cut roughly in half
  • Nature Rituals all cast faster now (2 seconds), Signet of Illusions was reworked to convert only your next 1...3 non-Illusion spells, and Mesmer AoE nukes (Energy Surge, Cry of Frustration, Mistrust and friends) now deal 75% damage to secondary targets
  • Big-hitter buffs: Eviscerate, Cruel Spear, Stunning Strike, and Cleave (now also strikes 1...2 adjacent foes)
  • Game updates are now detected automatically, so skill data lands here faster after every balance patch — the new system already verified the June 25 and June 30 updates as mobile-only hotfixes with no skill changes
  • Follow-up accuracy pass from the updated wiki: Cleave's final wording (10...40 damage on the adjacent hits) and corrected lifespans on 8 Nature Ritual spirits (Winnowing, Favorable Winds, Quickening Zephyr and friends)
  • Minor fixes
  • New Mobile-Friendly tag highlights builds that play great on the Guild Wars mobile app — plus quick links to grab the app
  • Public pages load noticeably faster and are easier to discover through search engines and AI assistants
  • Search terms now turn into filter pills, the skill picker opens pre-filtered to your build's professions, and shields/focus items no longer offer weapon-only inscriptions
Warrior — 13 skills
  • "To the Limit!" — Reduce recharge from 15 to 10
  • Hamstring — Reduce energy cost from 10 to 5, reduce recharge from 15 to 10
  • Cleave — Increase damage from 10...30 to 10...40, and also hits 1...2 random adjacent foes
  • Eviscerate — Increase damage from 1...31 to 10...45
  • Disrupting Chop — Increase recharge from 0 to 1
  • "Fear Me!" — Reduce recharge from 6 to 4, increase energy loss from 1...4 to 2...6
  • Berserker Stance — Increase energy cost from 5 to 10, reduce recharge from 20 to 10, increase effect duration from 5...11 to 8...14, increase adrenaline gain from 50% to 100%
  • Gladiator's Defense — Reduce recharge from 30 to 20
  • Hundred Blades — Decrease recharge from 25 to 20, increase damage from 10...25 to 10...35
  • Savage Slash — Reduce recharge from 15 to 10
  • Quivering Blade — Increase damage from 10 to 10...40. (This skill was accidentally nerfed in the last balance update when updating its daze duration from 5 to 10.)
  • Dragon Slash — Reduce adrenaline cost from 10 to 8
  • Headbutt — Decrease recharge from 15 to 10, decrease energy cost from 15 to 10, increase daze duration from 5 to 10
Ranger — 32 skills
  • Maiming Strike — Remove condition to hit a moving foe and apply Crippled if the attack hits
  • Disrupting Lunge — Reduce recharge from 20 to 10
  • Barbed Trap — Reduce energy cost from 15 to 10
  • Winter — Nature Ritual activation → 2
  • Winnowing — Nature Ritual activation → 2
  • Edge of Extinction — Nature Ritual activation → 2
  • Greater Conflagration — Nature Ritual activation → 2
  • Conflagration — Nature Ritual activation → 2
  • Fertile Season — Nature Ritual activation → 2
  • Symbiosis — Nature Ritual activation → 2
  • Primal Echoes — Nature Ritual activation → 2
  • Predatory Season — Nature Ritual activation → 2
  • Frozen Soil — Nature Ritual activation → 2
  • Favorable Winds — Nature Ritual activation → 2
  • Energizing Wind — Nature Ritual activation → 2
  • Quickening Zephyr — Nature Ritual activation → 2
  • Nature's Renewal — Nature Ritual activation → 2
  • Muddy Terrain — Nature Ritual activation → 2
  • Melandru's Shot — Increase recharge from 8 to 12
  • Pestilence — Nature Ritual activation → 2
  • Brambles — Nature Ritual activation → 2
  • Lacerate — Nature Ritual activation → 2
  • Famine — Nature Ritual activation → 2
  • Broad Head Arrow — Reduce energy cost from 15 to 10, reduce recharge from 15 to 10
  • Bestial Mauling — Reduce recharge from 20 to 10
  • Pounce — Reduce recharge from 15 to 10
  • Equinox — Nature Ritual activation → 2
  • Tranquility — Nature Ritual activation → 2
  • Toxicity — Nature Ritual activation → 2
  • Quicksand — Nature Ritual activation → 2
  • Roaring Winds — Nature Ritual activation → 2
  • Infuriating Heat — Nature Ritual activation → 2
Monk — 10 skills
  • Symbol of Wrath — Reduce activation time from 2 to 1, reduce recharge from 30 to 20, increase damage from 8...32 to 10...40. Change functionality so that the AoE pulse happens at the target’s location instead of the caster’s
  • Guardian — Increase recharge time from 4 to 6
  • Shield of Deflection — Reduce recharge time from 10 to 5
  • Shield of Regeneration — Reduce energy cost from 15 to 10, adjust armor increase to scaling (20...45)
  • Balthazar's Aura — Reduce energy cost from 25 to 15, reduce activation time from 2 to 1, reduce recharge from 25 to 20, increase damage from 10...25 to 10...30
  • Healing Hands — Reduce recharge from 25 to 15
  • Ray of Judgment — Reduce activation time from 2 to 1, reduce recharge from 20 to 15, increase damage from 5...45 to 10...50
  • Healing Burst — Increase recharge time from 4 to 6, adjust healing amount from 10...160 to 20...120
  • Divert Hexes — Increase recharge time from 5 to 8, reduce activation time from 1 to 0.75
  • Cure Hex — Reduce heal amount from 30...120 to 30...100
Necromancer — 16 skills
  • Animate Bone Horror — Reduce energy cost from 10 to 5, reduce activation time from 3 to 1
  • Animate Bone Fiend — Reduce energy cost from 25 to 15, reduce activation time from 3 to 1
  • Animate Bone Minions — Reduce energy cost from 15 to 10, reduce activation time from 3 to 1
  • Verata's Gaze — Add “…and heal it for 60...80.” when claiming masterless minions
  • Consume Corpse — Reduce energy cost from 10 to 5
  • Spiteful Spirit — Increase effect duration from 8...20 to 10...25, increase damage from 5...35 to 15...45
  • Lingering Curse — Increase health degeneration from 0...3 to 1...4, increase healing benefit reduction from 20% to 25%
  • Feast of Corruption — Reduce recharge from 20 to 15
  • Blood Ritual — Reduce activation time from 2 to 1
  • Weaken Armor — Reduce activation time from 1 to 0.5
  • Wail of Doom — Increase effect duration from 1...4 to 2...6
  • Animate Vampiric Horror — Reduce energy cost from 15 to 10, reduce activation time from 3 to 1
  • Vampiric Spirit — Reduce activation time from 2 to 1, increase health steal from 5...50 to 15...60
  • Animate Flesh Golem — Reduce activation time from 3 to 1
  • Ravenous Gaze — Increase damage and health steal from 15...30 to 20...40
  • Animate Shambling Horror — Reduce energy cost from 15 to 10, reduce activation time from 3 to 1
Mesmer — 28 skills
  • Shatter Delusions — Reduce AoE damage from 100% to 75%
  • Conjure Phantasm — Increase effect duration from 2...16 to 4...18
  • Illusionary Weaponry — Reduce recharge from 25 to 15, increase damage from 8...40 to 16...50
  • Arcane Conundrum — Increase recharge from 20 to 30
  • Energy Surge — Reduce damage per energy from 9 to 7, reduce AoE damage from 100% to 75%
  • Clumsiness — Increase recharge from 8 to 12, reduce damage from 10...92 to 10...80
  • Wastrel's Worry — Increase recharge from 1 to 4, reduce AoE damage from 100% to 75%
  • Cry of Frustration — Increase recharge from 15 to 20, reduce AoE damage from 100% to 75%
  • Signet of Humility — Reduce “Your non-Mesmer skills are disabled for X seconds.” from 10 to 4
  • Energy Drain — Reduce recharge from 30/25 to 20
  • Overload — Reduce AoE damage from 100% to 75%
  • Images of Remorse — Reduce activation time from 2 to 1
  • Auspicious Incantation — Reduce recharge from 25 to 20
  • Power Flux — Increase recharge from 10 to 15
  • Mistrust — Reduce damage from 10...100 to 10...80, reduce AoE damage from 100% to 75% (PvE)
  • Psychic Instability — Increase recharge from 12 to 20
  • Wastrel's Demise — Increase recharge from 3 to 5 (PvE)
  • Tease — Increase recharge from 15 to 20
  • Enchanter's Conundrum — Reduce AoE damage from 100% to 75%
  • Signet of Illusions — Changed functionality to “Your next 1...3 non-Illusion spells use your Illusion attribute instead of their normal attribute.”
  • Power Lock — Increase recharge from 12 to 20
  • Crippling Anguish (PvP) — Reduce energy cost from 15 to 10, increase health degeneration from 1...5 to 2...6
  • Shatter Delusions (PvP) — Reduce AoE damage from 100% to 75%
  • Illusionary Weaponry (PvP) — Reduce recharge from 25 to 15, increase damage from 8...40 to 16...50
  • Migraine (PvP) — Increase duration from 3...12 to 4...16
  • Psychic Instability (PvP) — Increase recharge from 12 to 20
  • Mistrust (PvP) — Reduce damage from 10...75 to 10...60, reduce AoE damage from 100% to 75%
  • Enchanter's Conundrum (PvP) — Reduce AoE damage from 100% to 75%
Elementalist — 10 skills
  • Kinetic Armor — Increase effect duration from 8 to 12, decrease recharge from 60 to 30
  • Fireball — Increase range of effect from adjacent to nearby
  • Lightning Surge — Increase energy cost from 10 to 15
  • Lightning Strike — Decrease damage and conditional damage from 5...50 to 5...40
  • Thunderclap — Increase range from adjacent to nearby
  • Gust — Increase recharge from 10 to 15, reduce range of cold damage on cast from nearby to adjacent
  • Teinai's Wind — Increase energy cost from 5 to 10
  • Ash Blast — Reduce recharge time from 15 to 10
  • Double Dragon — Decrease recharge from 20 to 15, increase damage per second to 10...40, increase “set on fire” duration from 0...3 to 1...4
  • Sandstorm — Decrease recharge from 25 to 20, increase damage per second from 10...30 to 20...40 (additional DPS stays the same)
Assassin — 10 skills
  • Mark of Insecurity — Reduce enchantment expiration increase from 30...80 to 20...60
  • Jagged Strike — Increase recharge time from 1 to 2
  • Beguiling Haze — Reduce energy cost from 15 to 10
  • Way of the Fox — Reduce recharge time from 45 to 30
  • Way of the Empty Palm — Reduce effect duration from 5...20 to 5...15, add “…your off-hand and dual attacks cost no energy and recharge 25...50% faster.”
  • Jungle Strike — Decrease recharge time from 10 to 6. Adjust text to remove '+' before conditional damage
  • Locust's Fury — Reduce activation time from 1 to 0.5
  • Seeping Wound — Reduce energy cost from 15 to 10, reduce recharge from 12 to 10
  • Black Spider Strike — Reduce recharge time from 12 to 8
  • Falling Lotus Strike — Reduce recharge time from 12 to 8
Ritualist — 12 skills
  • Vengeful Was Khanhei — Reduce recharge from 20 to 15, increase health steal from 5...35 to 10...45
  • Tranquil Was Tanasen — Reduce energy cost from 10 to 5, reduce recharge from 20 to 15
  • Protective Was Kaolai — Reduce recharge from 25 to 20
  • Spirit Siphon — Increase energy gain percentage from 15...50% to 30...60%
  • Spirit Light Weapon — Increase heal per second and additional heal per second within earshot of a spirit from 1...15 to 5...25
  • Weapon of Quickening — Reduce energy cost from 10 to 5
  • Spirit's Strength — Reduce recharge from 30 to 20
  • Shadowsong (PvP) — Reduce activation time from 5 to 2, reduce recharge from 45 to 30
  • Pain (PvP) — Reduce activation time from 3 to 1.5
  • Dissonance (PvP) — Reduce activation time from 5 to 2, reduce recharge from 45 to 30
  • Bloodsong (PvP) — Reduce activation time from 3 to 1.5
  • Anguish (PvP) — Reduce activation time from 3 to 1.5, reduce recharge from 45 to 30
Paragon — 15 skills
  • Mighty Throw — Reduce activation time from 3 to 1
  • Cruel Spear — Decrease adrenaline cost from 7 to 6, increase damage from 1...31 to 10...50
  • Unblockable Throw — Reduce activation time from 3 to 1, reduce adrenaline cost from 7 to 4
  • Zealous Anthem — Reduce recharge from 20 to 10
  • Aria of Zeal — Reduce energy cost from 10 to 5, reduce activation time from 2 to 1, reduce recharge from 20 to 10
  • Ballad of Restoration — Reduce recharge from 20 to 10 (PvE)
  • Aria of Restoration — Reduce recharge from 20 to 10
  • Stunning Strike — Reduce adrenaline cost from 10 to 8, increase damage from 5...30 to 10...50
  • Song of Restoration — Reduce recharge from 20 to 10 (PvE)
  • Lyric of Purification — Reduce recharge from 20 to 10
  • Aggressive Refrain — Reduce energy cost from 25 to 15, reduce activation time from 2 to 1
  • "The Power Is Yours!" — Increase effect time from 3 to 2...4, increase energy regen from 0...1 to 1...2
  • Inspirational Speech — Reduce recharge from 20 to 10
  • Ballad of Restoration (PvP) — Reduce recharge from 30 to 20
  • Song of Restoration (PvP) — Reduce recharge from 30 to 20
Dervish — 10 skills
  • Pious Assault — Increase conditional damage from 10...30 to 15...40
  • Mystic Twister — Decrease activation time from 1 to 0.5
  • Mirage Cloak — Increase recharge from 10 to 15, reduce block chance from 40...80% to 30...60%
  • Fleeting Stability — Increase recharge from 10 to 15, increase effect duration from 2...6 to 4...10
  • Mystic Regeneration — Increase energy cost from 10 to 15
  • Whirling Charge — Decrease energy cost from 10 to 5, increase recharge from 6 to 10, decrease damage from 10...60 to 10...50
  • Rending Aura — Increase recharge from 6 to 10
  • Mystic Regeneration (PvP) — Increase energy cost from 10 to 15
  • Pious Assault (PvP) — Increase conditional damage from 10...30 to 15...40
  • Signet of Pious Restraint (PvP) — Reduce recharge bonus on enchantment removal from 75% to 50%

April 28, 2026 Skill Balance Update

  • Updated skill data for the April 28, 2026 game balance patch, including new values across all 10 professions
  • Added the new `Farmer's Scythe (PvP)` split, the `"Help!"` rename, Trick skill type support, and updated Well spell sacrifice text
  • Team builds show their profession lineup right on the build card — hover the team badge for the full composition breakdown
  • Hover skill and profession icons anywhere to see their name, and tooltips now flip away from screen edges instead of getting clipped — big thanks to Mhynlo for the tooltip overhaul and team composition preview contributions!
  • Laid the groundwork for GW1 Tactics — a demo of a new gamemode for GW1 Builds

February 5, 2026 Skill Balance Update

  • Updated skill data for 97 skills across all 10 professions from the February 5, 2026 game balance patch
  • Nature rituals received significant buffs: faster activation (5s → 3s) and longer durations
  • Many underused skills got energy cost reductions, faster cast times, and better scaling
Warrior — 5 skills
  • "I Meant to Do That!" — Adrenaline gain increased to 1...6 (from 1...5)
  • "You Will Die!" — Health threshold increased to 90% (from 50%)
  • Charging Strike — Damage bonus increased to +10...90 (from +10...40)
  • Headbutt — Recharge reduced to 15s (from 20s); Daze duration reduced to flat 5s (from 5...20s)
  • Rage of the Ntouka — Duration reduced to 8s (from 10s); adrenal skill recharge reduced to 3s (from 5s)
Ranger — 24 skills
  • Arcing Shot — Recharge reduced to 3s (from 6s); damage increased to +10...35 (from +10...25)
  • Marauder's Shot — Energy reduced to 5 (from 10); damage increased to +25...55 (from +10...35); non-attack disable reduced to 5s (from 10s)
  • Marksman's Wager — Activation reduced to 1s (from 2s)
  • Practiced Stance — Preparation duration bonus increased to 30...300% (from 30...150%)
  • Splinter Shot — Now affects foes in the area (was adjacent)
  • Brambles — Activation reduced to 3s (from 5s); duration increased to 30...240s (from 30...150s)
  • Conflagration — Activation reduced to 3s (from 5s); duration increased to 30...240s (from 30...150s)
  • Edge of Extinction — Activation reduced to 3s (from 5s); duration increased to 30...240s (from 30...150s)
  • Equinox — Duration increased to 30...240s (from 30...150s)
  • Famine — Damage increased to 20...70 (from 10...35); duration increased to 30...180s (from 30...90s)
  • Fertile Season — Activation reduced to 3s (from 5s); duration increased to 15...90s (from 15...45s)
  • Frozen Soil — Activation reduced to 3s (from 5s); duration increased to 30...180s (from 30...90s)
  • Greater Conflagration — Duration increased to 30...240s (from 30...150s)
  • Infuriating Heat — Duration increased to 30...120s (from 30...60s)
  • Lacerate — Duration increased to 30...240s (from 30...150s)
  • Muddy Terrain — Activation reduced to 3s (from 5s); duration increased to 30...180s (from 30...90s)
  • Pestilence — Activation reduced to 3s (from 5s); duration increased to 30...180s (from 30...90s)
  • Predatory Season — Activation reduced to 3s (from 5s); duration increased to 30...240s (from 30...150s)
  • Quicksand — Activation reduced to 3s (from 5s); duration increased to 30...180s (from 30...90s)
  • Roaring Winds — Activation reduced to 3s (from 5s); duration increased to 30...180s (from 30...60s)
  • Symbiosis — Activation reduced to 3s (from 5s); duration increased to 30...240s (from 30...150s)
  • Toxicity — Activation reduced to 3s (from 5s); duration increased to 30...180s (from 30...90s)
  • Tranquility — Activation reduced to 3s (from 5s); duration increased to 30...120s (from 15...60s)
  • Winter — Duration increased to 30...240s (from 30...150s)
Monk — 7 skills
  • Amity — Recharge reduced to 20s (from 45s); duration reduced to 4...12s (from 8...20s)
  • Boon Signet — Recharge reduced to 6s (from 8s); healing increased to 20...100 (from 20...80)
  • Divert Hexes — Energy reduced to 5 (from 10)
  • Mark of Protection — Activation reduced to 0.25s (from 1s); recharge reduced to 15s (from 45s)
  • Pacifism — Recharge reduced to 15s (from 30s); duration reduced to 4...8s (from 8...20s)
  • Scourge Sacrifice — Energy reduced to 5 (from 10)
  • Word of Censure — Damage increased to 30...130 (from 15...75); health threshold increased to 50% (from 33%)
Mesmer — 8 skills
  • Confusing Images — Activation reduced to 1s (from 2s)
  • Feedback — Activation reduced to 1s (from 2s)
  • Fevered Dreams — Energy reduced to 5 (from 10); activation reduced to 1s (from 2s)
  • Hex Eater Vortex — Energy reduced to 5 (from 10); activation reduced to 0.25s (from 1s); now affects foes in the area (was nearby)
  • Hypochondria — Activation reduced to 0.25s (from 1s)
  • Ignorance — Energy reduced to 10 (from 15)
  • Persistence of Memory — Energy reduced to 5 (from 10)
  • Shared Burden — Now affects foes in the area (was nearby)
Necromancer — 5 skills
  • Jagged Bones — Recharge reduced to 10s (from 15s); duration increased to 60s (from 30s)
  • Jaundiced Gaze — Energy reduced to 5 (from 10); duration increased to 1...20s (from 1...15s)
  • Order of Apostasy — Health loss reduced to 10...3% (from 25...15%)
  • Spinal Shivers — Triggered energy cost reduced to 8...3 (from 10...5)
  • Ulcerous Lungs — Energy reduced to 10 (from 15); activation reduced to 1s (from 2s)
Elementalist — 6 skills
  • Energy Blast — Energy reduced to 5 (from 10)
  • Magnetic Aura — Duration increased to 1...8s (from 1...5s)
  • Swirling Aura — Duration changed to 3...7s (from flat 5s)
  • Teinai's Prison — Duration increased to 1...8s (from 1...6s)
  • Ward Against Elements — Energy reduced to 10 (from 15)
  • Ward of Weakness — Energy reduced to 5 (from 10)
Assassin — 10 skills
  • Dark Apostasy — Triggered energy cost reduced to 10...3 (from 10...4)
  • Expose Defenses — Energy reduced to 5 (from 10)
  • Hidden Caltrops — Non-Assassin skill disable reduced to 3s (from 10s)
  • Mark of Death — Healing reduction increased to 50% (from 33%)
  • Sadist's Signet — Health gain increased to 10...45 (from 10...40)
  • Shadow Meld — Energy reduced to 5 (from 10)
  • Shroud of Silence — Duration increased to 1...6s (from 1...3s)
  • Signet of Shadows — Recharge reduced to 15s (from 30s)
  • Signet of Twilight — Activation reduced to 1s (from 2s)
  • Siphon Strength — Critical hit chance increased to +50% (from +33%)
Ritualist — 10 skills
  • Consume Soul — Activation reduced to 0.25s (from 1s); life steal increased to 5...70 (from 5...60); now affects summoned creatures in earshot (was area)
  • Doom — Damage increased to 10...60 (from 10...40)
  • Dulled Weapon — Duration increased to 5...20s (from 5...15s); damage reduction increased to 3...20 (from 1...15)
  • Feast of Souls — Energy reduced to 5 (from 10)
  • Ghostly Haste — Duration increased to 5...30s (from 5...20s)
  • Pure Was Li Ming — Energy reduced to 5 (from 10)
  • Wailing Weapon — Recharge reduced to 15s (from 25s); duration increased to 3...14s (from 3...9s)
  • Weapon of Quickening — Activation reduced to 1s (from 2s)
  • Weapon of Renewal — Duration increased to 5...20s (from 4...10s)
  • Wielder's Zeal — Energy reduced to 5 (from 10); duration increased to 10...40s (from 10...30s)
Dervish — 11 skills
  • Arcane Zeal — Energy gain increased to 2 per enchantment (from 1); max increased to 2...7 (from 1...7)
  • Dwayna's Touch — Heal changed to flat 60 per enchantment; max increased to 60...240 (from 150)
  • Ebon Dust Aura — Earth damage increased to 3...30 (from 3...15)
  • Featherfoot Grace — Condition expiration speed increased to 50% (from 25%)
  • Grenth's Grasp — Conditions transferred increased to 1...3 (from 1)
  • Mystic Corruption — Energy reduced to 5 (from 10); disease duration increased to 1...10s (from 1...2s)
  • Natural Healing — Activation reduced to 1s (from 2s)
  • Pious Restoration — Hexes removed increased to 1...3 (from 1...2)
  • Signet of Pious Restraint — Recharge reduced to 10s (from 20s); now affects foes in the area (was nearby)
  • Test of Faith — Adrenaline reduced to 5 (from 7); cold damage increased to 15...75 (from 15...65)
  • Winds of Disenchantment — Energy reduced to 5 (from 10)
Paragon — 11 skills
  • "Make Your Time!" — Recharge reduced to 10s (from 30s)
  • Angelic Protection — Damage threshold reduced to 250...80 (from 250...100)
  • Anthem of Guidance — Adrenaline reduced to 2 (from 4)
  • Energizing Chorus — Adrenaline reduced to 3 (from 4)
  • Energizing Finale — Energy gain increased to 1...2 (from 1)
  • Hasty Refrain — Duration increased to 3...15s (from 3...11s)
  • Inspirational Speech — Adrenaline gain increased to 1...8 (from 1...4)
  • Leader's Zeal — Energy gain increased to 2...4 per ally (from 2)
  • Purifying Finale — Activation reduced to 0.25s (from 1s); recharge reduced to 5s (from 10s)
  • Song of Power — Energy reduced to 15 (from 25)
  • Song of Purification — Adrenaline reduced to 3 (from 5); activations increased to 1...6 (from 1...3)
PvP-specific changes — 9 skills
  • Smiter's Boon (PvP) — Duration reduced to 4s (from 5s)
  • Fevered Dreams (PvP) — Energy reduced to 5 (from 10); activation reduced to 1s (from 2s)
  • Mantra of Signets (PvP) — Added +3 armor per signet equipped (now matches PvE)
  • Shared Burden (PvP) — Now affects foes in the area (was nearby)
  • Ether Renewal (PvP) — Duration increased to 10s (from 7s)
  • Mind Freeze (PvP) — Conditional damage increased to 10...60 (from 10...40)
  • Slippery Ground (PvP) — Recharge reduced to 15s (from 20s)
  • Restoration (PvP) — Activation reduced to 3s (from 5s)
  • Signet of Pious Restraint (PvP) — Recharge reduced to 10s (from 20s)
  • Fixed incorrect weapon IDs and attribute mappings for wands
  • Fixed incorrect insignia IDs for armor
  • Updated DB to reflect the fixed IDs (to build authors: please double-check the armor in your builds)
  • Fixed collaborator search dropdown being cut off at edge of modal
  • Build previews in search results are now proper links (cmd/ctrl+click to open in new tab)
  • Star builds directly from spotlight search without leaving the modal
  • Click on usernames to view their public profile and builds
  • Hover over skills in the picker to preview their full details
  • Equipment now validates against your profession — mismatched runes and insignias are flagged
  • Added PvE-only weapon upgrades like "Of the Warrior" suffix mods
  • Fixed PvE-only skills not appearing in the skill picker
  • Fixed incorrect data for some runes and insignias
  • Faster build search results
  • Fixed an issue when creating builds without being logged in
  • Improved modal accessibility and behavior across the app

Builder V2

  • Add equipment codes and configure individual armor, weapons, runes, and insignias
  • Pick individual skills with search - see costs, recharge, and attribute-scaled descriptions
  • Build variants let you save alternative skill bar setups (anti-caster, budget, etc.)
  • Team builds now support up to 12 players with duplicate player slots
  • Create new builds from existing ones as templates
  • Collaborators can now edit your builds with you
  • Private builds stay hidden from search but shareable via direct link
  • Share draft builds before publishing
  • Create builds without logging in first - sign up when you're ready to save
  • Discord and email login options added
  • Spotlight search (Cmd+K / Ctrl+K) searches both user builds and 26,000+ PvX Wiki archives
  • Submit feedback, bug reports and feature suggestions via the feedback button
  • Notes editor now shows a live character count (and fixed a bug where character limits were counting JSON bytes instead of actual text)
  • Nested lists, blockquotes, and dividers now render correctly in build notes
  • Improved search experience on mobile devices
  • Search for builds by name, profession, or skills
  • Quick access to PvX Wiki builds (external link) from the sidebar - Credits to PvX Wiki for all their incredible work
  • Expanded content moderation and added a few more tags
  • Fixed a few UI bugs

Initial Release

  • Build creation with skill bar and attribute distribution
  • Profession selection (primary and secondary)
  • Build notes with rich text editing
  • Content moderation with reporting and profanity filtering