February 5, 2026 Skill Balance Update
- Updated skill data for 97 skills across all 10 professions from the February 5, 2026 game balance patch
- Nature rituals received significant buffs: faster activation (5s → 3s) and longer durations
- Many underused skills got energy cost reductions, faster cast times, and better scaling
Warrior — 5 skills
- "I Meant to Do That!" — Adrenaline gain increased to 1...6 (from 1...5)
- "You Will Die!" — Health threshold increased to 90% (from 50%)
- Charging Strike — Damage bonus increased to +10...90 (from +10...40)
- Headbutt — Recharge reduced to 15s (from 20s); Daze duration reduced to flat 5s (from 5...20s)
- Rage of the Ntouka — Duration reduced to 8s (from 10s); adrenal skill recharge reduced to 3s (from 5s)
Ranger — 24 skills
- Arcing Shot — Recharge reduced to 3s (from 6s); damage increased to +10...35 (from +10...25)
- Marauder's Shot — Energy reduced to 5 (from 10); damage increased to +25...55 (from +10...35); non-attack disable reduced to 5s (from 10s)
- Marksman's Wager — Activation reduced to 1s (from 2s)
- Practiced Stance — Preparation duration bonus increased to 30...300% (from 30...150%)
- Splinter Shot — Now affects foes in the area (was adjacent)
- Brambles — Activation reduced to 3s (from 5s); duration increased to 30...240s (from 30...150s)
- Conflagration — Activation reduced to 3s (from 5s); duration increased to 30...240s (from 30...150s)
- Edge of Extinction — Activation reduced to 3s (from 5s); duration increased to 30...240s (from 30...150s)
- Equinox — Duration increased to 30...240s (from 30...150s)
- Famine — Damage increased to 20...70 (from 10...35); duration increased to 30...180s (from 30...90s)
- Fertile Season — Activation reduced to 3s (from 5s); duration increased to 15...90s (from 15...45s)
- Frozen Soil — Activation reduced to 3s (from 5s); duration increased to 30...180s (from 30...90s)
- Greater Conflagration — Duration increased to 30...240s (from 30...150s)
- Infuriating Heat — Duration increased to 30...120s (from 30...60s)
- Lacerate — Duration increased to 30...240s (from 30...150s)
- Muddy Terrain — Activation reduced to 3s (from 5s); duration increased to 30...180s (from 30...90s)
- Pestilence — Activation reduced to 3s (from 5s); duration increased to 30...180s (from 30...90s)
- Predatory Season — Activation reduced to 3s (from 5s); duration increased to 30...240s (from 30...150s)
- Quicksand — Activation reduced to 3s (from 5s); duration increased to 30...180s (from 30...90s)
- Roaring Winds — Activation reduced to 3s (from 5s); duration increased to 30...180s (from 30...60s)
- Symbiosis — Activation reduced to 3s (from 5s); duration increased to 30...240s (from 30...150s)
- Toxicity — Activation reduced to 3s (from 5s); duration increased to 30...180s (from 30...90s)
- Tranquility — Activation reduced to 3s (from 5s); duration increased to 30...120s (from 15...60s)
- Winter — Duration increased to 30...240s (from 30...150s)
Monk — 7 skills
- Amity — Recharge reduced to 20s (from 45s); duration reduced to 4...12s (from 8...20s)
- Boon Signet — Recharge reduced to 6s (from 8s); healing increased to 20...100 (from 20...80)
- Divert Hexes — Energy reduced to 5 (from 10)
- Mark of Protection — Activation reduced to 0.25s (from 1s); recharge reduced to 15s (from 45s)
- Pacifism — Recharge reduced to 15s (from 30s); duration reduced to 4...8s (from 8...20s)
- Scourge Sacrifice — Energy reduced to 5 (from 10)
- Word of Censure — Damage increased to 30...130 (from 15...75); health threshold increased to 50% (from 33%)
Mesmer — 8 skills
- Confusing Images — Activation reduced to 1s (from 2s)
- Feedback — Activation reduced to 1s (from 2s)
- Fevered Dreams — Energy reduced to 5 (from 10); activation reduced to 1s (from 2s)
- Hex Eater Vortex — Energy reduced to 5 (from 10); activation reduced to 0.25s (from 1s); now affects foes in the area (was nearby)
- Hypochondria — Activation reduced to 0.25s (from 1s)
- Ignorance — Energy reduced to 10 (from 15)
- Persistence of Memory — Energy reduced to 5 (from 10)
- Shared Burden — Now affects foes in the area (was nearby)
Necromancer — 5 skills
- Jagged Bones — Recharge reduced to 10s (from 15s); duration increased to 60s (from 30s)
- Jaundiced Gaze — Energy reduced to 5 (from 10); duration increased to 1...20s (from 1...15s)
- Order of Apostasy — Health loss reduced to 10...3% (from 25...15%)
- Spinal Shivers — Triggered energy cost reduced to 8...3 (from 10...5)
- Ulcerous Lungs — Energy reduced to 10 (from 15); activation reduced to 1s (from 2s)
Elementalist — 6 skills
- Energy Blast — Energy reduced to 5 (from 10)
- Magnetic Aura — Duration increased to 1...8s (from 1...5s)
- Swirling Aura — Duration changed to 3...7s (from flat 5s)
- Teinai's Prison — Duration increased to 1...8s (from 1...6s)
- Ward Against Elements — Energy reduced to 10 (from 15)
- Ward of Weakness — Energy reduced to 5 (from 10)
Assassin — 10 skills
- Dark Apostasy — Triggered energy cost reduced to 10...3 (from 10...4)
- Expose Defenses — Energy reduced to 5 (from 10)
- Hidden Caltrops — Non-Assassin skill disable reduced to 3s (from 10s)
- Mark of Death — Healing reduction increased to 50% (from 33%)
- Sadist's Signet — Health gain increased to 10...45 (from 10...40)
- Shadow Meld — Energy reduced to 5 (from 10)
- Shroud of Silence — Duration increased to 1...6s (from 1...3s)
- Signet of Shadows — Recharge reduced to 15s (from 30s)
- Signet of Twilight — Activation reduced to 1s (from 2s)
- Siphon Strength — Critical hit chance increased to +50% (from +33%)
Ritualist — 10 skills
- Consume Soul — Activation reduced to 0.25s (from 1s); life steal increased to 5...70 (from 5...60); now affects summoned creatures in earshot (was area)
- Doom — Damage increased to 10...60 (from 10...40)
- Dulled Weapon — Duration increased to 5...20s (from 5...15s); damage reduction increased to 3...20 (from 1...15)
- Feast of Souls — Energy reduced to 5 (from 10)
- Ghostly Haste — Duration increased to 5...30s (from 5...20s)
- Pure Was Li Ming — Energy reduced to 5 (from 10)
- Wailing Weapon — Recharge reduced to 15s (from 25s); duration increased to 3...14s (from 3...9s)
- Weapon of Quickening — Activation reduced to 1s (from 2s)
- Weapon of Renewal — Duration increased to 5...20s (from 4...10s)
- Wielder's Zeal — Energy reduced to 5 (from 10); duration increased to 10...40s (from 10...30s)
Dervish — 11 skills
- Arcane Zeal — Energy gain increased to 2 per enchantment (from 1); max increased to 2...7 (from 1...7)
- Dwayna's Touch — Heal changed to flat 60 per enchantment; max increased to 60...240 (from 150)
- Ebon Dust Aura — Earth damage increased to 3...30 (from 3...15)
- Featherfoot Grace — Condition expiration speed increased to 50% (from 25%)
- Grenth's Grasp — Conditions transferred increased to 1...3 (from 1)
- Mystic Corruption — Energy reduced to 5 (from 10); disease duration increased to 1...10s (from 1...2s)
- Natural Healing — Activation reduced to 1s (from 2s)
- Pious Restoration — Hexes removed increased to 1...3 (from 1...2)
- Signet of Pious Restraint — Recharge reduced to 10s (from 20s); now affects foes in the area (was nearby)
- Test of Faith — Adrenaline reduced to 5 (from 7); cold damage increased to 15...75 (from 15...65)
- Winds of Disenchantment — Energy reduced to 5 (from 10)
Paragon — 11 skills
- "Make Your Time!" — Recharge reduced to 10s (from 30s)
- Angelic Protection — Damage threshold reduced to 250...80 (from 250...100)
- Anthem of Guidance — Adrenaline reduced to 2 (from 4)
- Energizing Chorus — Adrenaline reduced to 3 (from 4)
- Energizing Finale — Energy gain increased to 1...2 (from 1)
- Hasty Refrain — Duration increased to 3...15s (from 3...11s)
- Inspirational Speech — Adrenaline gain increased to 1...8 (from 1...4)
- Leader's Zeal — Energy gain increased to 2...4 per ally (from 2)
- Purifying Finale — Activation reduced to 0.25s (from 1s); recharge reduced to 5s (from 10s)
- Song of Power — Energy reduced to 15 (from 25)
- Song of Purification — Adrenaline reduced to 3 (from 5); activations increased to 1...6 (from 1...3)
PvP-specific changes — 9 skills
- Smiter's Boon (PvP) — Duration reduced to 4s (from 5s)
- Fevered Dreams (PvP) — Energy reduced to 5 (from 10); activation reduced to 1s (from 2s)
- Mantra of Signets (PvP) — Added +3 armor per signet equipped (now matches PvE)
- Shared Burden (PvP) — Now affects foes in the area (was nearby)
- Ether Renewal (PvP) — Duration increased to 10s (from 7s)
- Mind Freeze (PvP) — Conditional damage increased to 10...60 (from 10...40)
- Slippery Ground (PvP) — Recharge reduced to 15s (from 20s)
- Restoration (PvP) — Activation reduced to 3s (from 5s)
- Signet of Pious Restraint (PvP) — Recharge reduced to 10s (from 20s)