Added the new `Farmer's Scythe (PvP)` split, the `"Help!"` rename, Trick skill type support, and updated Well spell sacrifice text
Team builds show their profession lineup right on the build card — hover the team badge for the full composition breakdown
Hover skill and profession icons anywhere to see their name, and tooltips now flip away from screen edges instead of getting clipped — big thanks to Mhynlo for the tooltip overhaul and team composition preview contributions!
Laid the groundwork for GW1 Tactics — a demo of a new gamemode for GW1 Builds
Mark of Death — Healing reduction increased to 50% (from 33%)
Sadist's Signet — Health gain increased to 10...45 (from 10...40)
Shadow Meld — Energy reduced to 5 (from 10)
Shroud of Silence — Duration increased to 1...6s (from 1...3s)
Signet of Shadows — Recharge reduced to 15s (from 30s)
Signet of Twilight — Activation reduced to 1s (from 2s)
Siphon Strength — Critical hit chance increased to +50% (from +33%)
Ritualist — 10 skills
Consume Soul — Activation reduced to 0.25s (from 1s); life steal increased to 5...70 (from 5...60); now affects summoned creatures in earshot (was area)
Doom — Damage increased to 10...60 (from 10...40)
Dulled Weapon — Duration increased to 5...20s (from 5...15s); damage reduction increased to 3...20 (from 1...15)
Feast of Souls — Energy reduced to 5 (from 10)
Ghostly Haste — Duration increased to 5...30s (from 5...20s)
Pure Was Li Ming — Energy reduced to 5 (from 10)
Wailing Weapon — Recharge reduced to 15s (from 25s); duration increased to 3...14s (from 3...9s)
Weapon of Quickening — Activation reduced to 1s (from 2s)
Weapon of Renewal — Duration increased to 5...20s (from 4...10s)
Wielder's Zeal — Energy reduced to 5 (from 10); duration increased to 10...40s (from 10...30s)
Dervish — 11 skills
Arcane Zeal — Energy gain increased to 2 per enchantment (from 1); max increased to 2...7 (from 1...7)
Dwayna's Touch — Heal changed to flat 60 per enchantment; max increased to 60...240 (from 150)