You want to have fun on a monk?
Eh, good luck I guess.
… Still here?
Fine, how about a melee monk pampered by their hero team like the only grandchild at your in-laws Christmas Morning.
Features:
- Mercenary-free team build for general HM PvE.
- Somewhat respectable player damage (for a monk).
- Lvl 20 bonefiends on a supportive Minion Master who is still going to outdamage you.
- A resilient backline featuring Blood is Power, Soul Twisting protection, and dual Resto spot healing.
- Melee support in the form of R16 Double Dragon, R16 Splinter Weapon, R18 Withering Aura, R10 Strength of Honor, and R10 Judge’s Insight.
- 2 x Shatter Hexes.
- 2 x Shatter Enchantment.
- 15 seconds ”Fallback!”
Downsides:
- Requires Anniversary Hammer “Verdict” to unlock full potential
(If unavailable, change to 12 Hammer Mastery, 10 Divine Favour).
- Expensive to gear (+5 SR’s).
- Melee shutdown is so common that being melee is already hard, being a melee monk is harder.
SETUP
Disable:
Hotkey:
- Target self (It helps a lot when needing to rebuff Double Dragon mid-combat).
- Double Dragon.
- Splinter Weapon.
- Inspirational Speech (4 adrenaline, enough for getting Flail going).
HOW TO PLAY
- Cast Strength of Honor on player. Repeat out of combat whenever SoH is lost.
- (Optional) Precast Shelter on dangerous pulls.
- Prebuff Splinter Weapon, and Inspirational Speech on player.
- Cast Double Dragon on player as you run into combat. Requeue the cast immediately, so the player will be targeted as soon as cooldown finishes.
- Buff and rebuff Flail as needed.
- Target groups of enemies with Splinter Weapon empowered Yeti Smash, Judgment Strike, and Crude Swing.
- Repeatedly knockdown lone enemies with Yeti Smash and Judgment Strike followed with 2-3 Renewing smashes.