Balanced Teamcomp for general PvE/HM/Vanquishes for a Monk Player and 7 Heroes.
The goal was to have as many different classes as possible and get away from the Mesmerway-META-Build. The Teamcomp is obviously less ideal then the Mesmerway, but way more fun to me.
It is recommended that you use custom flagging via Toolbox. See following link for the Formations (You have to double klick the numbers in Toolbox to enter them manually).
https://gwpvx.fandom.com/wiki/User:Yung_Rocks/Sandbox/Formations
Team Setup
The general idea of the Comp is having a Paragon with "They're on Fire!" combined with a burning-teamcomp to reduce the Damage received on everybody. This is the “Base-Comp”.
Depending on what I face I might make slight changes, but those are mostly in my (the Monks) build.
- Monk player - Change your build according to what you will face. I usually play some form of Prot monk like shown or a Hybrid (Currently testing MoP). If I will encounter a lot of Hexes or Conditions I change accordingly to Restore Condition , Life Sheath or Divert Hexes. Unyielding Aura is also a good other than Boon Signet option. I switch these often. You have to spam Protective Spirit sometimes, but the Paragon will keep your energy up and the Necromancer helps you chain Aegis (Micromanage it) and also casts Protective Spirit . You can also play dmg or AP caller.
- Fire Elementalist - Mainly here to provide a long Burn for our Paragon with Mind Burn . He mainly needs some skills other than Mind Burn so he doesn’t exhaust himself.
He uses defensive wards for support. You can switch these up depending on what you will face. - Air Elementalist - Provides good damage, interrupt, AoE Cracked armor and Weakness. He also uses "Fall Back!" to provide a speed buff together with the Paragon and can battle-rezz everyone once if there is an AoE wipe (long CD).
- Dom Mesmer - One of the Main Dmg Dealers. I mainly use Panic on him, Sometimes I switch to Psychic Instability orEnergy Surge for more Damage, depending on what I will face. This Hero is for Caster Shutdown.
- Minionmaster - Deals the most Damage in the Team with Fiends that get healed by the Dwayna Dervish. He runs Aegis, Shield of Absorption and Protective Spirit for more support.
- Paragon - Core Supporter. I’ve tried to run a Paragon Battery (With Paragon Elite) but figured it’s much better to just give him Blood is Power. He supports the whole team in various ways and is seldomly targeted because of his high Armor which makes him a good hero to run BiP. He will heal himself up with "Never Surrender!" after BiP. He will also use Blazing Finale well and provide additional burning. Chest Thumper gives regular Deep Wounds with the cracked armor from the fireele. "Go for the Eyes!" is for energy for the Paragon, buffs the Minions and for the upkeep of Blazing Finale
- Ritualist - Shoutout to Yung Rock’s “Contraption” Build which inspired this teambuild alot. This Ritualist uses Destruction combined with the Dervish that uses Draw Spirit to NUKE the enemies. Also provides some supportive Healing. The healing skills work fine, as the destruction spirit is alive most of the time until it gets blown up.
- Dwayna Healer - Heals the whole team constantily with Avatar of Dwayna and also deals some Damage in the base version. You can also run a pure healer (Variant 2) if you feel you need more heal. He will draw the Destruction -Spirit and the Ritualist will blow it up. The Dervish itself doesn’t understand that it should heal. It will just spam the skills. Deals massive Damage combined with the Ritualist.
I cleared all 8 person HM content with it so far. You have to pull well, preprot and use custom flagging sometimes (Icy Floe…)
For 6 person content you can leave out the Ritu and Dervish and go Solo Monk! *You can actually experiment with different combos of the teammembers.
For 4 person content it also works.
I‘m having a lot of fun switching the builds up in 4-6 ppl content.