Attempt for a Balanced Teamcomp for general PvE/HM/Vanquishes for a Monk Player and 7 Heroes, although you can probably take on pretty much any of the roles and just replace the Monk with a Monk Hero with a similar bar (Prot).
The goal was to have as many different classes as possible and get away from the Mesmerway-META-Build. The Teamcomp is obviously less ideal then the Mesmerway, but way more fun to me.
It is recommended that you use custom flagging via Toolbox. See following link for the Formations (You have to double klick the numbers in Toolbox to enter them manually).
https://gwpvx.fandom.com/wiki/User:Yung_Rocks/Sandbox/Formations
Team Setup
The general idea of the Comp is having a Paragon with "They're on Fire!" combined with a burning-teamcomp to reduce the Damage received on everybody. This is the “Base-Comp”.
Depending on what I face I might make slight changes, but those are mostly in my (the Monks) build.
- Monk player - Change your build according to what you will face. I usually play some form of Prot monk like shown. If I will encounter a lot of Hexes or Conditions I change accordingly to Restore Condition , Life Sheath or Divert Hexes. Unyielding Aura is also a good other than Boon Signet option. I switch these often. You have to spam Protective Spirit sometimes, but the Paragon will keep your energy up and the Necromancer helps you chain Aegis (Micromanage it) and also casts Protective Spirit .
- Fire Elementalist - Mainly here to provide a long Burn for our Paragon with Mind Burn . He can interrupt groups after our Mesmer with Teinai's Wind and apply Cracked Armor with Shell Shock . Phoenix heals the Minions and Teinai's Heat Synergizes well with the Weakness our Earth Ele provides (Altough it’s a bit a troll slot - probably replaceable).
He mainly needs some skills other than Mind Burn so he doesn’t exhaust himself. Bed of Coals synergizes well with the Mesmer and Earth Knockdowns. - Earth Elementalist - Provides good Damage and Knockdown while using defensive Wards and Weakness. He also uses "Fall Back!" to provide a speed buff together with the Paragon and can battle-rezz everyone once (long CD).
- Dom Mesmer - One of the Main Dmg Dealers. I normally use Psychic Instability , but change to Panic or Energy Surge depending on what I will face. Mainly using this Hero for Caster Shutdown.
- Minionmaster - Deals the most Damage in the Team with Fiends that get healed by the Dwayna Dervish. He runs Aegis and Protective Spirit for more support.
- Paragon - Core Supporter. I’ve tried to run a Paragon Battery (With Paragon Elite) but figured it’s much better to just give him Blood is Power. He supports the whole team in various ways and is seldomly targeted because of his high Armor which makes him a good hero to run BiP. He will heal himself up with "Never Surrender!" after BiP. He will also use Blazing Finale well and provide additional burning. It’s not recommended to give this Hero Adrenaline skills (they take a long time to charge).
- Ritualist - Shoutout to Yung Rock’s “Contraption” Build. This Ritualist uses Destruction combined with the Dervish that uses Draw Spirit to NUKE the enemies. Also provides some supportive Healing.
- Dwayna Healer - Heals the whole team constantily with Avatar of Dwayna and also deals some Damage. He will draw the Destruction -Spirit and the Ritualist will blow it up. The Dervish itself doesn’t understand that it should heal. It will just spam the skills. Deals massive Damage combined with the Ritualist.
I cleared all 8 person HM content with it so far. It can get tough.. You have to pull well, preprot and use custom flagging! You can substitute the Ritualist for a ST Rit Prot and run a “normal” frontliner as Dervish (Balthazar or something) if you want it easier but less cool ;)