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A BiP is still ideal for the energy-hungry Mesmers, but the usual /Rt healing build is unnecessary in this team as the E/Mo can cover all defensive needs. This allows us to run a MM build instead, providing both energy battery and decent offense/distration with a Bone Fiend army. This BiP will function more efficiently than most, as each large sac can be immediately healed by the E/Mo every time, allowing BiP to be maintained party-wide and serve as another good cover enchantment. Fall Back and Blood Bond help to extend Minion lifespans and keep them from lagging too far behind.
The Ineptitude Mesmer serves as good damage while also providing capable anti-melee and anti-caster (through Arcane Conundrum) that help to make the E/Mo’s job easier and preserve our minion army. Fall Back also helps in that regard, and Hex Eater Signet can help mass-cleanse annoying hexes.
The rest of the team can be filled with offensive Esurge bars as usual, which will provide a nasty threat to everything. In particularly challenging areas, one Esurge can be swapped for a Psychic Instability Wastrel’s build to increase shutdown without sacrificing too much damage.
This build is capable of clearing all content, and is significantly more efficient than running an offensive Elementalist build with defensive heroes as it allows for more offensive team slots.