Party Defense/Utility: Emo Smiter
- Explanation: This is a powerful party defense build that can dual hat as healer and offensive support. It abuses the energy and health gain that Elementalists can generate from Ether Renewal and Aura of Restoration to fuel potent maintained enchantments for party offense and spammable healing/smiting skills. Balthazar's Spirit can be maintained party-wide for energy and adrenaline support, and Strength of Honor can be maintained on any and all martial allies (including summons and pets). Damage can be healed via Infuse Health; while the elementalist will sacrifice half of their health for Infuse, they will heal it back on the next spell (including another Infuse) and the lack of any cooldown on Infuse makes it a completely spammable heal that most content simply cannot overcome. Zealot's Fire turns healing allies with Infuse Health into moving AoE DoT zones as well by spamming fire damage to adjacent foes each cast. The optional skill slots are flexible: Great Dwarf Weapon is a fantastic offensive support skill that your martials will love you for, Reversal of Damage is an additional spammable defense skill that can gain you energy and health with a damage rider, and Smite Condition/Hex generates wide-area damage while eliminating annoying penalties on the party.
- Usage: Maintain all enchantments on yourself. Maintain Balthazar's Spirit on all party members, and Strength of Honor on all martial melee allies. Heal/spam Zealot's Fire triggers with Infuse Health, and use utility skills as appropriate. Avoid coming into spell range of heavy enchantment-removal foes.