by Aodh




12 Motivation is all you need to max out your elite here, so the rest can go to leadership for better energy management for the paragon and the strong skills available there. Optionals will heavily depend on your party makeup. One big bonus of this over Blood is Power is that it is indiscriminate in its targeting. Martials need not equip a staff to get energy boosts. It does not however help outside of combat, unless other skills are added.
Energizing Finale if you have really poor energy management in your party. this will be kind of taxing on the para with the 10e cost and short CD. Could also be given to a secondary para in the party, as it only takes 8 motivation to hit max energy gain. Bringing a more shout/chant heavy party in general will make this skill even more worth it. If going this way, considerFinale of Restoration as it’s quite good even at low motivation as well.
Song of Power Can be useful if micromanaged. Use after/before pulls when you need topping up. Heroes may use skills and remove it prematurely.
"They're on Fire!" Damage reduction if burning is present. Will also maintain any refrains on the party. Add Blazing Finale if you have any melee in the party, and no other good burning sources.
Angelic Protection Very strong instant prot, sort of long CD, but can save you from the occasional spike.
Signet of Return Good rez as long as at least a few allies are up.
Aria of Restoration Ballad of Restoration Party heals
Disrupting Throw Interrupt if condi is present.
Chest Thumper Deep wound on cracked armor targets.
Leader's Zeal Energy
Glowing Signet Better energy if burning is present
Signet of Synergy Free targeted heal. Double cast if the para is unenchanted.
Mending Refrain requires you to set it up on the party manually. Takes a minute with the slow energy gain of para, but can be maintained indefinitely if you keep the party in shout range.
"To the Limit!" for instant battery at the start of combat. Drop Leadership to 14, and put 8 in Tactics
If you have Infuriating Heat in your party, drop FGJ! for a different optional, as they do not stack their effects. Mark of Fury and Dark Fury play nice and will stack with everything else.
I would avoid other adrenal skills, as it will compete with TPiY!, and it will be a less effective battery. Also avoid adding too many skills with cast times+short CDs. You want the hero to be mostly attacking to keep the battery going.