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This is still a work in progress. It is however working ok at the moment. Paragon battery works well so far. Vulnerable to aoe spikes with only the single target prot.
Can’t figure out how to set the ranks on the PvE skills so they look weak. Necrosis is 90 armor ignoring spamable damage. Good for getting the minion train rolling.
Took a few tries, but this team did clear Tahnnakai Temple HM in 24 minutes. Got hung up on the last run at a spot that never gave me trouble before, so it could have been faster. Pulling using heroes is essential. Signet mesmer is the best because of their reliably high armor (you can give them a fast casting shield to be even tankier, focus isn’t necessary). Keep heroes on defensive, so the minions will charge in first to soak damage.
Make sure the SoS is respawning their spirits if the next group is still within spirit range, but outside of attack range. Heroes won’t resummon them, even if they are too far away to attack, or siphon energy from. They might even run back to the nearest spirit to siphon, leaving you without a healer.
Clearing Tahnnakai HM gives me the confidence to say this will do well in almost any HM area, as long as you’re smart about your pulls. Corpses are Important, of course. But Jagged Bones will make up for areas with low corpses, being able to recycle several minions indefinitely.
Slotted in a fire ele for bigger damage and better burning spread for "They're on Fire!" Tried Mind Burn but it was far too much overcast for a hero to manage. Longer fights it will no longer apply burning or get the extra damage.
Compressed the necros into one mega necro. Jagged bones+Bone fiends.