Team Build - M3
Explanation: This is an adjustment to the Heroic Mercenary Mesmerway team build that is commonly suggested, and is tuned to provide significantly more efficient defense and offense.
- The HR player specs into the Motivation line to provide a combination of healing and battery capabilities, as well as the typical Paragon damage reduction +SY and the attribute buffing of HR. This is an unparalleled package that can completely eliminate the need for a ST hero while also buffing the party and acting as a secondary off-healer. These changes are largely fueled by the significant buff to “Make Your Time!” which allows it to power 60% uptime on SY and Lyric of Zeal by itself. Players can alternate “Make Your Time!” with Mark of Fury from the N/Rt to easily maintain SY and frequently charge Lyric. This package provides:
- +100 armor for a damage reduction of 82.3% versus armor-respecting damage.
- 61% damage reduction of armor-ignoring damage through the combination of TNTF and TOF (which also brings our reduction of armor-respecting damage to 93%).
- 10 energy every ~7 seconds from Lyric of Zeal, equivalent to +4 pips of energy regen (~1.3 e/s) in combat. This increases to +5 pips of energy regen (1.66 e/s) if Aria of Zeal is taken.
- Party heals through Ballad of Restoration (95 every ~21s) and TNTF (35 every 20s), and targeted healing on up to two party members averaging ~45hp/s each through Finale of Restoration triggers.
- +4 to all attributes from Heroic Refrain on all party members.
Variants for areas with burning/fire immune/resistant foes as well as attribute variations for Cons/Pcons (configured for conset+egg+corn) are available in the tabs.
- The Moti healer abuses the new moti buffs to provide both additional healing and battery to the party. This section to be updated.
- The first major diversion from the usual Mesway setups is this Ele replacement where our ST used to be. They are set up to spam Searing Flames and do nothing else. This does respectable wide-AoE damage, degen, and triggers the damage reduction from “They’re On Fire!”. Their enchantments, plus GoLE and Glowing Gaze make them very energy-efficient, and the heals that a HR-boosted Aura of Restoration will provide also make them shockingly resilient, relieving pressure on the N/Rt who can focus on the Mesmers. Antidote Signet will give them an option to generate energy from Lyric, but may be disabled and micro’d on demand. If burning-immune or fire-immune foes are present, this slot should be given to an additional Mesmer (I recommend the Panic build for increased disruption to offset the loss of TOF’s damage reduction) or Minion build of your choice instead.
- The Ineptitude Mesmer has some hard-hitting skills, but the Illusion line lacks the punch to fill all 8 slots well, which gives us room to slot a couple of utility picks that only cost us a single rank of Fast Casting (which still lets us hit the 17 FC breakpoint; 18 is of little benefit). 6 Motivation will allow HR to boost us past the 8 Moti breakpoint for 3 pips of health regen (6 hp/s) from Mending Refrain, which can be permanently maintained by our Paragon (heroes are pretty good about getting this skill on party members). Finally, since we’re not running any enchants (bye bye BiP), we can slot Signet of Synergy as our final pick to give an additional opportunity to trigger Lyric as well as a decent amount of healing split between a couple of members (80 each for 160hp total).
- The Esurge builds vary little from the typical Mesway team, but the energy generation of this team allows us to drop the Inspiration investment and skills entirely to focus on offense. For those who think you might have a death in the party (skill issue), FoMF remains a good answer for out-of-combat recovery. Signet of Disruption gives another chance to trigger Lyric, but if you find that your Mesmers are doing fine on energy or reaping Lyrics fine with Unnatural Signet alone, it can be swapped for something like Power Spike.
6. Clapper ele spreads interrupts, weakness, and Cracked Armor along with some decent AoE damage. This section to be updated.
Alternatively, the swap slot can go to a Minions build of your choice, which synergizes particularly well with HR builds, not only by allowing for significantly more attribute spread, but also due to the massive disparity in armor rating driving enemy targeting logic to focus on minions, relieving pressure on the party healer.
This build requires significant investment and is best run with cons and a little bit of micro, but rewards the player with steamrolling all content.